Eventide is evolving, and I am excited to share the news with all of you! When I first dreamt of Eventide back in 2016, it was to be a grand, dramatic campaign. I commissioned art for six characters, began writing their rich backstories, and assembling their statistics. Then, something changed. I realized that what I was creating was far bigger than a single story. It was an entire world.
As time rolled on, my work on the dramatic campaign slowed, as I had to spend more and more time working on world details that I needed to complete the story. In 2019, I devoted an entire month to putting down over 60,000 words of content on the setting of Eventide. With it, I knew there were going to need to be changes to the original campaign to suit the broader story of the world.
Then the pandemic hit and everything was on hold again.
Toward the end of 2021, my thoughts once again drifted to Eventide. I had poured so much of my creativity and time into the project, but aside from a few playtest games at conventions, no one else had gotten a chance to experience it. This world lived almost entirely inside my head and in a series of gigantic documents on my server. That had to change.
My previous approach went too big. I tried to create a large piece of the world, waiting to polish and perfect it before sharing it. Of course nibbling away at something that large takes forever and it is easy to lose momentum or be distracted by other projects. I should know better. I work best when I have small, concrete goals and a reason, a drive to complete them. And that is when it hit me, the best way to get Eventide moving again was to run a home game set in the world. This would keep me working on the world, while also getting to have some fun with my work.
Of course, I soon after realized that I could go one step further. Instead of just sharing it with my players, I could share it with all of you through my Patreon! Starting next month, I will be hosting weekly streams to let you get a peak behind the screen. Better yet, I am going to share the adventure pages with you as well, letting you run the adventure alongside my groups as well! If all goes to plan, my home campaign will start in early April.
In the ramp up to this campaign, I have started building the Player’s Archive and the GMs Library! Patreon supporters have all of these pages right now. These pages are far from complete, so make sure to check back regularly for updates.
Of course, this meant a change to my Patreon as well. Instead of charging when the PDFs were released, I’m moving to a monthly model to support the ongoing content creation. All of the money raised will be going to art, edit, and layout at first to help turn my ideas into beautiful, well crafted products. The first charge will be April 1st, giving you plenty of time to check out the campaign and its progress.
Well, that’s all for now. Until my next post, wander over the Patreon to get a complete picture of the benefits of being a supporter. If you are already onboard, check out the Player’s Archive and GM’s Library to learn more about Eventide and the upcoming adventure!